#include "StdAfx.h"
//#include "ButtonWin32.h"
//
//ButtonWin32::ButtonWin32() {
//}
//
//ButtonWin32::~ButtonWin32(void) {
//}
//
//
//void ButtonWin32::AddOnActionCallback(Notify::NotifyCallback onButtonAction) {
//	Notify::Add(this, GuiObject::ON_CLICK, onButtonAction);
//}
//
//void ButtonWin32::Create(UIHAND parent) {
//	CreateWindowEx(0, L"button", text.c_str(), WS_CHILD|WS_VISIBLE, 100, 100, 50, 50, parent, 0, GetModuleHandle(0), BASE_THIS);
//}
//void ButtonWin32::Destroy() {
//
//}
//void ButtonWin32::SetText(String text) {
//	this->text = text;
//}
//UIHAND ButtonWin32::GetUIHand() {
//	return GetWnd();
//}
//void ButtonWin32::SetUIHand(UIHAND uiHand) {
//	SetWnd(uiHand);
//}
//void ButtonWin32::SetParent(UIHAND parent) {
//	::SetParent(GetUIHand(), parent);
//}
//void ButtonWin32::AddChild(GuiObject& child) {
//	//child.SetParent(GetUIHand());
//}